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Driving Questions

  1. What are some designs in life that are inspired by nature?
  2. What is a good design?
  3. How can you make people willing to invest in your product?

Project Introduction

Disciplines/Subjects: Science、Language、Engineer

Key Themes: Creativity, Design, Biomimetics


Biomimetics is a discipline that involves understanding the principles and mechanisms of biology and applying this knowledge to fields such as engineering, technology, and design. It aims to imitate the structures, functions, and behaviors of living organisms in nature to develop products and systems that are more efficient, energy-saving, environmentally friendly, and intelligent. The applications of biomimetics are extremely broad, including robotics, aircraft, automobiles, architecture, materials science, medicine, and more. Common examples of biomimetic design in our daily lives range from large-scale items like airplanes and eco-friendly buildings to smaller ones like medical bandages and swimsuits. All these are inspired by nature, which provides endless inspiration to designers willing to change reality.


In this project, third-grade learners will observe the different characteristics of plants and animals, identify real-life problems that need to be solved, establish connections between the two, and attempt to design a biomimetic product to address these practical issues. Even more excitingly, they will have the opportunity to embark on an entrepreneurial journey. They will hold a formal product launch with their own design. If they receive support from more judges, they may even have the chance to initiate the production of their entrepreneurial product!


Throughout this process, they will act as product designers, understanding what a product is, who it aims to solve problems for, what unique design it should have, and how to transform a design into a tangible prototype. They will also be entrepreneurs, needing to deliver a presentation to showcase their achievements and growth. Of course, we also encourage them to fulfill their roles and contribute within their teams. If they can manage budgeting and design, it may offer even greater assistance to their entrepreneurship.

Core Competency

Habits of mind:

  1. Courage


Cognitive skills:

  1. Using resources
  2. Design solutions
  3. Express ideas


Content Knowledge:

  1. Observation and Recording of the Growth Characteristics of Plants and Animals
  2. Design Thinking
  3. Design Blueprint
  4. Presentation and Expression
  5. Engineering Design and Fabrication

External Resources

NGOs and Social Organizations:

PaleoDiary