Community Portal

Projects

Each project is like an adventure journey. As little detectives, we keep asking questions and, with curiosity and courage, try to solve every challenge.

Every year, the Primary and Middle school departments design a variety of interdisciplinary projects across subjects, covering areas such as life education, sustainable development, visual arts, and artificial intelligence. Learners explore the world in farm fields, classrooms, and outdoor spaces, identifying real-world problems and attempting to answer or solve them.

English Language ArtsOthersPS

Community Handbook - MSA 10KM

Disciplines/Subjects: English Language Arts, Social Science, Geography Key Themes: Expository Writing Community Engagement Local Geography and Environment Civic Responsibility Real-World Application of Writing In this project, students will engage in expository writing to create a comprehensive community handbook for the MSA 10KM area. This area spans from the school campus to a 10km radius. Students will explore the community through activities like walking tours and observations, collecting data on local culture, architecture, and environment. They will then compile this data into a clear, informative guide that can be used by new students, parents, and visitors to understand the community. The project connects writing skills with real-life experiences, demonstrating the value of writing in everyday life. Students will also develop critical thinking, problem-solving, and civic engagement skills, reinforcing their role in contributing to the community.
MathComputer ScienceTechnology and InnovationMS

3D Geometric Model Design

In this interdisciplinary project, learners will integrate Geometry (Math) and basic Computer Science (3D CAD modeling) to create a new 3D-printable object by combining common geometric solids (cubes, rectangular prisms, cylinders, cones, etc.). Real-World Context. Students imagine a scenario where they must design a small object for a specific function such as an organizer, a desk accessory, or a decorative figurine. They learn how shape choice, dimensions, and angles affect both the visual appeal and structural stability of the item. Core Activities. Ideation & Sketching: Students research real-world objects, brainstorm designs, and sketch initial ideas using geometric solids. CAD Modeling: Students import or construct shapes in a user-friendly 3D CAD environment (e.g., Tinkercad or Fusion 360), focusing on alignment, scaling, and boolean operations (union/subtraction) to create a combined model. Math Connections: They calculate approximate surface area, volume, and predict 3D print times or materials used. This might also involve problem-solving around stability and weight distribution. Iterative Prototyping: Students print small-scale prototypes, observe flaws or design improvements, then adjust the model and reprint if time allows. Presentation & Reflection: Learners showcase their final 3D-printed object, explain the design choices, and reflect on how math and computer science skills drove their success.
MathPolitics and SocietyPS

Simulated Store Shopping Experience

Disciplines/Subjects: Mathematics Key Themes: Money Price Calculation Role-playing, Shopping Experience Change Transaction In the Grade 2 Mathematics "Money" unit, students engage in an interactive and fun hands-on project—simulating running a small store. In this activity, students are divided into groups and take turns playing the roles of customers, shop assistants, and cashiers. The activity includes: Setting Prices for Items: Students apply their knowledge of price calculation to assign prices to different items. Role Distribution and Interaction: Students rotate between being customers and store staff, learning about store operations and transactions. Simulated Shopping: Customer groups use simulated RMB to purchase items from their designated stalls. Shop assistants help customers select products and inform them of the total price. Cashiers handle payments and give change when necessary. This activity not only allows students to apply their mathematical knowledge in a real-world context but also helps them understand the concepts of money management, price calculation, and social interaction through role play.
English Language ArtsPolitics and SocietyMS

Youth-Run Newspaper Project

In this Youth-Run Newspaper project, Grade 7 learners will create and design their own youth-run newspaper. They will take on roles such as reporters, editors, designers, and photographers, producing articles that reflect important events (past/present/future), school news, and issues relevant to their community or the world. Through this process, learners will develop essential literacy, research, and communication skills while gaining hands-on experience in journalism. This task simulates a real-world context where learners work as reporters and editors to gather, write, and present informative articles.